Procedural Technical Artist
Job ID: 73229
Posted today
Sunnyvale, CA
45 - 65/hr
Sunnyvale, CA
Contract
45 - 65/hr
On-Site
Job Details
Procedural Technical Artist
Location: Sunnyvale, CA or Seattle, WA (Hybrid: Tues–Thurs onsite)
Duration: 12+ months rolling contract
Overview
We are seeking a Procedural Technical Artist to join a team developing high-fidelity 3D synthetic data that powers next-generation computer vision and machine perception technologies. This role is focused on procedural workflows, automation, and building scalable systems. You will use Houdini and Maya to transform individual assets (objects, environments, characters) into large-scale, production-ready content pipelines. Instead of manually building assets, you will design systems that enable efficient content generation while maintaining visual quality.
Responsibilities
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Design and implement procedural systems to generate scalable 3D assets for machine learning and computer vision pipelines
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Partner with artists to identify opportunities for automation and efficiency improvements
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Build tools, scripts, and workflows to accelerate large-scale asset creation
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Translate creative requirements into technical solutions without sacrificing quality
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Produce technical documentation and training materials to support new tools and pipelines
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Prototype quickly in a fast-paced environment while balancing performance and quality constraints
Required Skills
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Expertise in Houdini and Maya (required)
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Proven experience creating procedural/parametric content pipelines for games, film, VFX, VR/AR/MR
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Strong scripting background: VEX required; Python strongly preferred; C# a plus
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Track record of building tools and systems from scratch for large-scale procedural asset creation
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Experience with multiple asset types (environments, objects, characters)
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Familiarity with version control systems such as Perforce, Git, or FTrack
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Strong problem-solving mindset and ability to work in rapid prototyping environments
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Knowledge of AI/ML applications in procedural content generation is a plus
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Comfortable working in both Mac OS and Windows environments
Qualifications
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Bachelor’s or Master’s degree in Computer Arts or equivalent professional experience
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Portfolio demonstrating:
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Tools developed for automation
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Houdini networks or scripts
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Before/after examples of procedural scaling (terrain, environments, or object replication at scale)
Why Join
This role offers the opportunity to work on cutting-edge technology at the intersection of art and automation. You will help design scalable systems from the ground up, collaborating with a team that values both creativity and technical innovation.
TSG is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
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